Download Township APK 36.0.2 Free for Android
Playrix APK
| Tên | Township |
|---|---|
| Nhà phát hành | Playrix |
| Phiên bản | 36.0.2 |
| Kích thước | 313MB |
| Yêu cầu | Android 5.0 |
| Google Play | Google Play ↗ |
| Danh mục | Simulation |
| Lượt tải | 7 |
| Giá | MIỄN PHÍ |
| Đánh giá |
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| Tác giả | |
| Cập nhật |
Township runs a working farm and a growing city on the same map, with more than 500 million downloads and a save that keeps building even with no internet.
Township is a free-to-play farming and city-building game from Playrix, the studio behind Gardenscapes and Fishdom, available on Android, iOS, Windows, and macOS. It mixes three loops that most simulation games keep separate: you grow crops on a farm, process them in factories to sell for coins, and tap through match-3 puzzles for bonus resources. The Google Play build sits past 500 million installs after first launching on the platform in November 2013. Most of the core game (farming, factories, the mine, and match-3 levels) runs offline, while regattas, co-ops, and exotic island trade need a connection. Version 36.0.2 is the current Android build.
- The best crops to grow in Township and when to plant them
- How factories and helicopter orders bring in most of your coins
- Coins, T-cash, and gems: how the three currencies actually work
- Regatta seasons and co-ops, where the biggest rewards live
- Inside the mine, the zoo, and exotic island trade
- What version 36.0.2 adds: Greece, China, and the Ballet School
- Township MOD APK features
- Frequently asked questions
The best crops to grow in Township and when to plant them
Township has dozens of crops, but only a handful decide how fast your factories and orders move, and the right choice depends entirely on whether you are online or asleep. Wheat is the single most important early crop: it is the only one that costs zero coins to plant, grows in about two minutes, and returns the best experience value at roughly 0.5 XP per minute while you are actively playing. Corn comes next at about 0.4 XP per minute and feeds the animal and dairy chains, so running out of it stalls cheese and butter production.
The split that matters is fast crops for active sessions and slow crops for overnight. When you are online, keep most fields on wheat, corn, and carrots, all of which clear in minutes and refill your barn for helicopter orders. Before you put the phone down, switch fields to the long growers so nothing sits idle:
- Sugarcane: feeds the Sugar Factory (sugar, syrup, caramel) and indirectly half your later factories, so a stockpile prevents production bottlenecks across the Beverage and Bag factories.
- Cotton: two cotton go into Cotton Fabric at the Textile Factory; slow to grow, so it is an overnight crop rather than a quick-session one.
- Peppers, cacao, peanuts, coffee, and potatoes: these run on the longer end of the 2-minute-to-15-hour range, which makes them the crops to plant right before a long break.
A workable field ratio once you have unlocked enough plots is roughly 70-80% slow crops overnight and 20-30% fast crops when you are online. The Auto-Planting Sickle replants whatever it harvests, so you save a tap on every cycle once you own it. Field count itself is gated by population, which grows when you add houses and community buildings, so town-building and farming feed each other.
How factories and helicopter orders bring in most of your coins
The fastest coin income in Township does not come from selling raw crops, it comes from filling helicopter orders with finished factory goods. A field of wheat sells for very little, but bread, espresso, and the high-end items from the Music Factory sell for several times more and hand out far more experience when you fill an order with them. Helicopter orders pay both coins and XP, while the train pays only XP, building materials, and mining tools, which is the single most common point of confusion for new players: do not send your best goods on the train expecting cash.
To raise how much each factory earns, you upgrade it at the Academy of Industry, which you unlock at level 22 with 810 population and 2 silver plus 6 bronze ingots. Ingots are smelted at the Foundry from ores you dig in the mine. Every upgrade adds 5% to a single attribute, and the practical order most players follow is clear:
- Cut production time to 50% first. Faster factories mean more goods per session, which feeds every order type.
- Then push the coin boost. A higher coin attribute lets your City Market and helicopter orders run at a real profit instead of breaking even.
- Use the XP attribute sparingly. Leveling too fast leaves you with high-level community buildings you cannot afford and a barn that is too small, a trap experienced players warn about often.
The reason coin boost matters so much is that helicopter orders sometimes ask for goods you would rather buy from the market than make from scratch; once your coin boost is high enough, filling those orders still nets a profit.
Coins, T-cash, and gems: how the three currencies actually work
Township runs three separate currencies that never convert into one another, and knowing what each one buys saves you from wasting the rare ones. Coins are the everyday currency you earn by selling goods and filling orders, and they pay for crops, new fields, buildings, and most decorations. Town cash (T-cash) is the premium currency, and gems are the rarest of the three.
T-cash does the heavy lifting on speed and storage. It buys market boxes at a fixed 30 T-cash each (with no cap on how many you stock, so the City Market can act like a second barn), hires the Dealer, finishes constructions instantly, and speeds up production. You earn it for free through level-ups, achievements, and regatta rewards, so you do not have to pay to keep a steady trickle. Gems are different again: they only come from planes, the mine, and the zoo, they cannot be sold for coins, and they are spent at the Laboratory, on zoo cards, and on special decorations like the Eiffel Tower, the Burj Khalifa, and the Leaning Tower of Pisa.
One recent wrinkle worth knowing: a 2026 update added shovels as a requirement for expanding your city area, so even with the coins in hand you now wait on shovels from the train or spend T-cash to skip the wall. That change frustrated long-time players who were used to expanding on coins alone.
Regatta seasons and co-ops, where the biggest rewards live
The strongest rewards in Township sit behind the regatta, a weekly co-op race that you cannot get from solo play. A regatta starts every Monday at 12 PM UTC and runs seven days, with co-op members completing tasks to sail the shared yacht further and earn chests along the way. On top of the weekly race sits the Regatta Seasons system (introduced in version 19.1.0 back in July 2024), which runs in four-week blocks with its own global co-op leaderboard and exclusive seasonal rewards.
Two rules shape how you play it. First, once you join a co-op you are committed to the race, since the old opt-out toggle was removed, so picking the right co-op matters more than it used to. Second, the tasks you see are scaled to your co-op’s average level, which is why the standard advice is to join a co-op near your own town level rather than a much higher one whose tasks you cannot complete. Match-3 puzzle tasks only count toward the regatta if you actually win the level, so a hard puzzle can stall a task entirely. Island goods like olives, coconut, and shrimp show up as regatta tasks too, which ties your exotic trade directly into the race.
Inside the mine, the zoo, and exotic island trade
Gems, rare artifacts, and collectible animals come from three systems that sit outside the farm entirely, and most new players underuse all of them. The mine is where you dig with mining tools (earned from train orders) to pull out ores, clay, gems, and ancient artifacts. Ores are smelted into ingots at the Foundry for those Academy of Industry upgrades, and the mine keeps its own warehouse separate from your main barn, so mine goods never eat your farm storage.
The zoo runs on a card system: you buy zoo cards with gems, collect animals from around the world, and complete zoo orders that pay out coins and more gems. The exotic islands add a trade layer where you send ships out for goods you cannot grow at home, and those same island goods feed directly into regatta tasks and airplane crates. Put together, the loop is circular: the mine funds factory upgrades, factories fund helicopter orders, orders fund expansion, and the regatta rewards the whole co-op for keeping it all moving.
What version 36.0.2 adds: Greece, China, and the Ballet School
The 36.0.2 update, released for Android in May 2026, continues Playrix’s monthly cadence of new regatta destinations, themed passes, and town buildings. The headline additions are two new regatta seasons set in Greece and China, each bringing its own four-week leaderboard and seasonal reward track, plus a new town building, the Ballet School.
Recent builds leading into 36.0.2 layered in more content that carries over:
- A new match-3 element, Stone Carving, added variety to the puzzle levels that feed your boosters and regatta tasks.
- The Concert Hall and other community buildings expanded the roster you can place to grow population.
- Season Adventure passes (such as the Italian and Futuristic passes) ran limited-time tracks that reward decorations and resources for active play.
As always, the update notes also list the usual stability fixes and balance tweaks alongside the new content.
Township MOD APK features
The Township MOD build is aimed at players who want to design and expand a full town without grinding coins, saving T-cash, or waiting on production timers. It removes the resource ceilings that normally pace the early and mid game, so you can place factories, buy market boxes, and decorate freely from the start.
Unlimited Coins
Coins stay maxed instead of being earned a few hundred at a time from helicopter orders. That means you can buy every factory, expand all your fields the moment population allows, fill the barn through the City Market, and place the expensive decorations without selling goods first. In the stock game, a single new field or community building can drain a session’s earnings; with unlimited coins, the only real gate left is the population requirement and the recently added shovel wall on city expansion.
Unlimited T-Cash
Town cash sits at a permanent high instead of trickling in from level-ups and regatta chests. You can buy market boxes at 30 T-cash each in unlimited quantity (turning the City Market into a true second barn), hire the Dealer whenever you want, finish any construction instantly, and speed up slow factory chains like the Sugar and Music factories. In the standard build, T-cash is the bottleneck that pushes most spending, so removing it changes how fast a town fills out more than coins do.
Anti-Ban Layer
Township stores coin and T-cash balances and your regatta standings on Playrix servers and syncs them every session, which is why a careless modded client can get flagged. The anti-ban layer masks the modified app so the account is less likely to be detected when it syncs after a regatta week or a season reset. It is most relevant if you join co-ops and race regattas, since that is where your account talks to the servers most often. No protection is absolute, so a separate account is the safer choice for testing.
| Feature | Stock APK | MOD APK |
|---|---|---|
| Coins | Earned per helicopter order and goods sale | Maxed from the start |
| T-cash | From level-ups, achievements, regatta chests | Maxed from the start |
| Market boxes (30 T-cash each) | Limited by your T-cash balance | Buy without limit |
| Finishing buildings / speed-ups | Wait on timers or spend T-cash | Instant, no cost |
| City expansion | Needs coins plus shovels from trains | Coins covered, only shovel/population gates remain |
| Anti-ban | Not applicable | Included |
Frequently asked questions
Is the Township MOD APK safe to use?
A MOD APK is a modified file, so the safe practice is to install it on a secondary account rather than your main town. Township keeps your balances on Playrix servers, so the MOD changes the local client, not the server records. Treat any build as use-at-your-own-risk and avoid linking your primary Facebook or game account to it.
Will the MOD get my Township account banned?
It can. Because regattas and co-ops sync your standings to Playrix servers regularly, abnormal coin or T-cash totals can be flagged. The anti-ban layer lowers that risk but does not remove it. The most common safe approach is a fresh account that is never tied to your main progress, kept out of competitive co-ops.
Can you play Township offline?
Most of the game works without a connection: farming, factories, the mine, and match-3 puzzle levels all run offline. What needs internet is the social and competitive side, regattas, co-op trading, exotic island deliveries, and syncing your save across devices. That makes Township a strong pick for flights or commutes, with the social features waiting for when you reconnect.
How do you get more T-cash in the stock game without paying?
Every level-up hands you a few T-cash, achievements pay out larger chunks, and regatta chests are a steady weekly source if you are in an active co-op. The mine and zoo also drop the occasional reward. Saving that free T-cash for market boxes and the Dealer, rather than spending it on speed-ups, stretches it the furthest.